I'm a software engineer, digital designer, and game developer, attending the University of Michigan.
I've worked with many talented people
creating and maintaining various robust systems
scalable to thousands of players in game.
My experience, however, stretches beyond game development.
I have a deep interest in software design and algorithms
where I feel even complex things can stem from the simplest principles.
I strongly believe that a great engineer accumulates
and utilizes knowledge from various places to come up with the best solution.
Overall, my greatest ambition is to make a mark in the world through technology and innovation,
hoping to inspire many people and instill mindsets where the impossible
may eventually be read as "I'm possible".
November 2023 - Now
Developed a new CAPTCHA design to mitigate visual recognition attacks. Currently writing a research paper that analyzes the design qualitatively and quantitatively.
View on GitHubOctober 2021 - July 2022
A dynamic programming language with complete lexical and semantic analysis. Interpreter is not complete and currently only runs a few instructions. CLI implementation is planned for another date.
View on GitHubApril 2021
Helped create Dexus Studio's hit horror game, Welcome. Served as the studio's co-founder, former co-owner and lead engineer. The game currently has over 12.5 million unique play sessions and has reached a peak of 5.5k concurrent players.
View on YouTube Play hereSeptember 2020
A small snake game project that I created while learning C++.
View on GitHubSeptember 2020
Very simple lossless string compression module in Python.
View on GitHubJune 2020
A little simulation game that lets you visualize popular pathfinding algorithms such as A* and BFS in a 2D unweighted graph. All implemented in Lua. It was inspired by a similar project somewhere on the internet.
View on YouTube